
'Stella Glow' starts off like any other JRPG. A young boy named Alto resides in a small village. In many ways, Stella Glow is a by-the-numbers strategy RPG, but it does have a partially interesting cast, some unique storylines, and a working combat system. Having lost his memories, and has essentially made a new life for himself. However, this all changes when the Witch of Destruction, Hilda, attacks the village, turning the villagers to lifeless crystals. From there, events for Alto happen in a whirlwind. His friend Lisette turns out to be a Witch herself, a rare person that can use the power of song to save the village and world, and Alto himself discovers strange powers that can help the Witches. especially overpriced in Canada with one example being Stella Glow going for 67. 911 Knights Welcome to /r/StellaGlow Plot Summary About the demo Spoiler tags gives As for the text-post Spoiler tag, you can set it by clicking the spoiler button below your post and pressing yes when prompted for confirmation. And so, the two join the Royal Knights in the hopes of stopping Hilda. giving owners of the latest models a slightly broader choice. The place to discuss and get together with players of Stella Glow for the Nintendo 3DS. The plot to 'Stella Glow' is pretty well-written, having its own twists and turns that are interesting to uncover. However, it's also laden with character tropes that are often overused in JRPGs, which is sure to irritate those that don't have a high tolerance for well-worn ground. It's a shame, since otherwise the game is really good, both plot-wise and gameplay-wise.Īs a strategy RPG, 'Stella Glow's battles take place on a grid, and it's turn based, with each character's speed and previous actions determining when they can move. I can't remember if SG was similar with weapons. Fire Emblem relies mostly on the weapon triangle for this. Attack from behind or side and get bonus dmg, but enemies can do the same to you. In Stella Glow, your position while attacking matters. Most of battling is genre standard: Characters can use skills and spells, different party members have different uses in battle, and so on. It's has different complexities than Fire Emblem. The unique aspect to 'Stella Glow', though, is the gameplay tied to the Witches' songs. By working together with Alto, the Witches can sing in battle, which are moves that last multiple-turns and affect the entire map. While singing, Witches can't attack or defend themselves, requiring players to plan ahead for defending them, but when used properly songs can turn the tide of battle in your favor quickly. Which is important, as 'Stella Glow' can get difficult at points.


STELLA GLOW CHOICES FREE
It's not infuriatingly hard, and the option to fight free battles to level up is there if needed, but it can get quite challenging. The title never really roadblocks players with any difficulty spikes, though, so the harder battles feel satisfying when they are overcome. 'Stella Glow's biggest flaw, though, might have to do with party member balance. There are some characters that are clearly better than others, and that works against the freedom of party member choice.
